Friday May 13, 2016
MetaFilter, started in the late ’90s as one of the original group blogs, grew into a small but active community site. When AdSense came out in 2003, it suddenly started accruing revenue. By 2005, Matt was making double his salary and was able to quit his day job to focus on MetaFilter full-time.
In 2012, a reconfiguration in how Google ranked pages caused MetaFilter’s revenues to drop overnight. During the next few years, Matt struggled to keep MetaFilter afloat. Just over a year ago, Matt stepped back from his day-to-day role. Indie.vc caught up with him last week to check in on how things have been going.
Thursday May 12, 2016
Monday May 02, 2016
Saturday April 30, 2016
Monday April 04, 2016
Saturday April 02, 2016
Thursday March 24, 2016
Friday March 11, 2016
Sunday February 14, 2016
Friday February 12, 2016
Thursday February 11, 2016
Tuesday February 09, 2016
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.
By starting game projects with Lumberyard, you can spend more of your time creating great gameplay and building communities of fans, and less time on the undifferentiated heavy lifting of building a game engine and managing server infrastructure.
Lumberyard's core engine technology is based on Crytek's CryEngine. Amazon licensed the German studio's engine and got "full, unencumbered access to the technology" to build upon, says Mike Frazzini, vice president of Amazon Games.
However, Lumberyard represents a branch of that tech, and the company is replacing or upgrading many of CryEngine's systems. Future versions of CryEngine and Lumberyard will continue to diverge.
At public beta launch, Lumberyard already has components that are not based on CryEngine. Aside from adding the AWS SDK to the engine -- allowing for native C++ access to its services -- Amazon has also brought in new low-latency networking code based on what Double Helix, the Southern California studio it acquired in 2014, developed for Xbox One fighting game Killer Instinct.
Monday January 25, 2016
The first method is to compare the price between two stores immediately. The second way is to compare the price right now with the price at a different time. After all, the price you see right now may not be the best possible price for a product at any given time. Heck, if an item is expected to go on sale in a week, it makes sense to wait for the discount. The third and final way is to compare a new item’s price against a used one.